PRIME TARGET - RAW GAME FILES (for ShapeFusion) ============================================= Pulled straight off the "Prime Target" HFS disk image (prime.hfv, pre-installed v1.2 bundle). Data-fork bytes only, original Mac filenames kept, no extensions added. Shapes 23MB <- open this in ShapeFusion. All sprite collections: players, enemies, weapons, pickups, scenery, effects. Sounds 2.6MB Shapes-adjacent: all SND resources. Map 5.1MB Levels (solo). ShapeFusion doesn't edit maps (use Forge for that). Net Map 665K Multiplayer levels. Images 469K Menu/chapter PICTs. Data Model 39K Physics model. NOTE: Prime Target's first-person weapon-in-hand frames are NOT stored as normal shape collections (Coll_01 "Weapons in Hand" holds a single 34x35 bitmap). The FPS hands are drawn by the engine from another source, so ShapeFusion likely won't show them either. Best FPS gun sources we have: ../guns/beretta/idle.png - in-game Beretta screenshot crop ../guns/beretta_views.png - Coll_06 Beretta 5-view sheet ../guns/coll06_all.png - all Coll_06 weapon sprites ../Coll_06/bitmaps/ - per-frame PNGs